making things is my passion
I’m a 3D artist specializing in hard surface art. I began my career working as a product designer but decided to follow my true passion, games! Over the years, sci-fi weapons have become my specialty, and I’m well known for using Modo and Blender in AAA production.
In addition to my work in games, I’ve written several articles published in 3D Artist Magazine and on 80 LEVEL about good workflow practices, modeling, and texturing techniques.
I’m currently working as a Senior Hard Surface Artist at Bungie, creating weapons for Destiny 2.